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Tutorial #2, Loto

Generate a list of six numbers between 1 and 42 to simulate a loto draw.


With “Evenja - complexity solved“ making an analysis, is only drawing the “move” of the datas.

Loto, generate radnom number, limit loto number to 42, group by six numbers, generate a line with 6 numbers, display loto numbers.

Input : generate random information

Prg : limit random number to 42

Board : group by six differents datas

Prg : generate the line with the six numbers

Output : write to “cout”

howto/tutorial2.txt · Last modified: 2022/08/16 09:58 by fabian