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Basics
Benefits
Background theories
Versus other paradigms
Tutorials
Open discussions
Contacts
Generate a list of six numbers between 1 and 42 to simulate a loto draw.
With “Evenja - complexity solved“ making an analysis, is only drawing the “move” of the datas.
Loto, generate radnom number, limit loto number to 42, group by six numbers, generate a line with 6 numbers, display loto numbers.
Input : generate random information
Prg : limit random number to 42
Board : group by six differents datas
Prg : generate the line with the six numbers
Output : write to “cout”